Stephen Tavener is a PhD student in the CCG group, working on the EPSRC-funded project “UCT for Games and Beyond”.
Stephen's interests are AI for board games; and in particular, how AIs can be improved to enhance the player experience.
Browne, C & Tavener S (2010) “Fast Playouts for Connection Games”, IEEE Transactions on Computational Intelligence and AI in Games (submitted).
Tavener, S (2001) “Zertz Strategy Guide”, Abstract Games Magazine, serialised in issues 6-9.
Tavener, S (1997-1999) “Tavener's Treasure Trove”, regular column; Games, Games, Games Magazine.
Tavener, S (1996-2000) “Abstract Games Review”, regular column, Games, Games, Games Magazine.
Mutton (w. Cameron Browne) - NestorGames
Rebel Moon Defence (w. Cameron Browne) – NestorGames
Chroma (w. CameronBrowne) – online play at gamerz.net
Mithril Miners – Print & Play Productions (forthcoming)
Time Gradient – Indie Boards and Cards (forthcoming)
Crosshairs - NestorGames (forthcoming)