Welcome to the Computational Creativity Group (CCG) of the Department of Computing, Imperial College London, UK.
We conduct Artificial Intelligence research into the development and combination of AI systems for creative tasks. We use this research to address interesting practical and philosophical questions about what it means for software to be autonomously creative.
We are interested in computational creativity in both the arts and sciences. In particular, we have undertaken projects with applications to pure mathematics, graphic design, video game design and the visual arts.
Please see our overview page to find out: What is Computational Creativity?
If you have any questions about the research in the group, please email the relevant group member, or for general enquiries, please email Simon Colton (sgc@doc.ic.ac.uk).
The BBC's Horizon series' latest issue focused on 'The Hunt For AI', which included a segment on Simon Colton's Painting Fool project (and Simon himself). The episode is available until the 17th April on the BBC iPlayer here.
The Shibumi Rule Book has been released by Cameron and project partner Nestor Romeral Andres, as part of the EPSRC project “UCT for Games and Beyond”. This book is a collection of the best known games for the Shibumi set, which will be used as raw material for an upcoming experiment on automated game design.
ANGELINA and Mike are on the New Scientist website, having developed a platform game based on our Metroidvania work especially for the magazine. You can read the article here.
An i09 article on The Painting Fool has been published here. The reader comments are quite enlightening… Also, the Daily Mail has an article on The Painting Fool here.
ANGELINA and Mike have been featured in a two-page article in Develop magazine, a games industry publication in print and online. You can read the full issue here (article on page 44) and the article itself here.
Our work with The Painting Fool project has been extensively covered (with pictures!) in a New Scientist article for the week starting 14th January. Here is a local PDF, and the online version of the article, with a video, is available here: Creative Sparks. There is also an online gallery here: Gallery and a TV blog article here. See also the webpages for The Painting Fool.
Simon Colton is giving a Whitehead Lecture on 18th January at Goldsmiths College. The talk is entitled: “Computational Creativity in a post-Turing Test World”. An abstract is available on our events web page.
Alison Pease and Flaminia Cavallo join the group! They will be undertaking research on the Computational Creativity Theory project.
We have been awarded a £1m EPSRC Leadership Fellowship, to study “Computational Creativity Theory over five years”. See the departmental announcement for details.
Simon Colton and Cameron Browne win a £1.5 million EPSRC grant to investigate “UCT for Games and Beyond”, a joint project with the Universities of Essex and Bradford to be run over three years.
Robin Baumgarten's Mario Bot wins the first round of the 2010 competition, prompting the question from the competition organiser, Julian Togelius: “can anyone beat Robin's bot?”
Chong-U Lim's paper “Evolving Behaviour Trees for the Commercial Video Game DEFCON” is nominated for a best paper prize at EvoGames 2010.
Please also see our News Archive…
Evolutionary Game Design (IEEE CIG 2011)
Search-based Procedural Content Generation: A Taxonomy and Survey. (IEEE CIG 2011)
Multi-Faceted Evolution Of Simple Arcade Games (CIG 2011)
Towards MCTS for Creative Domains (ICCC 2011)
Computational Creativity Theory: The FACE and IDEA Descriptive Models (ICCC 2011)
Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (ICCC 2011)
The Painting Fool in New Dimensions (ICCC 2011)
Automated Collage Generation – With More Intent (ICCC 2011)
On Impact and Evaluation in Computational Creativity (AISB 2011)
Ludic Considerations of Tablet-Based Evo-Art (EvoMusArt 2011)
Stroke Matching for Paint Dances (Computational Aesthetics 2010)
Capturing Player Experience with Post-Game Commentaries (CGAT 2010)
Using automated theory formation to discover invariants of Event-B models (Rodin 2010)
Capturing Player Experience with Post-Game Commentaries (CGAT 2010)
Player classification using a meta-clustering approach (CGAT 2010)
Automatic Generation of Dynamic Investigation Problems (ARW 2010)
Applying the GC Combined Reasoning Framework to Mathematical Discovery (AISB 2010)
Evolving Pixel Shaders for the Prototype Video Game Subversion (AISB 2010)
Towards Automatic Player Behaviour Characterisation using Multiclass LDA (AISB 2010)
Evolving 3D Buildings for the Prototype Video Game Subversion (EvoGames 2010)
Evolving Behaviour Trees for the Commercial Game DEFCON (EvoGames 2010)
Search Based Procedural Content Generation (EvoGames 2010)
Experiments in Objet Trouve Browsing (ICCC 2010)
Automated Collage Generation - With Intent (ICCC 2010)
The Painting Fool Teaching Interface (ICCC 2010)